Kid Icarus- Uprising Review
Kid Icarus: Uprising has been a long time coming. It has been 21 years since the last original entry in the series and, understandably, fans of angelic hero Pit have been calling for a new game for quite some time. Despite a thoroughly modern makeover, Uprising is a pure celebration of the 1987 original. There’s an initial hurdle in the form of the game’s controls, but once you master that learning curve Uprising provides a deep, satisfying experience. Combining air-based target shooting with some grounded platforming and a generous helping of customization, this is a great return for the little angel that could.
Magic The Gathering – Phyrexia- All Will Be One Cards And Changes
It’s been over two months since the release of last Magic: The Gathering set, “The Brothers’ War.” There, the original Magic plane of Dominaria was under attack by one of the most evil forces in the Multiverse. Now, it’s time to head to the plane behind the invasion, and take on the enemy in their home turf.
Welcome to “Phyrexia: All Will Be One.” Unlike the relatively peaceful blue skies and natural oases of Dominaria, the plane of New Phyrexia is a twisted fever dream–one full of death, decay, and metal monstrosities held together by tissue and tendon. At the helm is the loathsome leader, the “Mother of Machines”: Elesh Norn.
Phyrexia: All Will Be One (ONE) is a large set, bringing 271 new cards into rotation. Both flavorfully and mechanically, it is a much different landscape than the previous two Dominaria-based sets we played with. To tackle your prerelease, or get a head start on building new decks for constructed, you’ll want to have an understan…
Bluey Books, Games, And More On Sale For Prime Big Deal Days
Bluey is an Australian kids show that has become a global phenomenon, and naturally it’s also led to a merchandising explosion featuring the family of sweet-natured dogs. The latest is a Bluey-themed Candy Land, the classic board game that teaches young children about taking turns, counting, and the ugly reality that dumb luck plays in all of our lives.
Bluey Candy Land is already a top seller in the board games category, and it’s only $15, so chances are the Bluey-obsessed kids (and let’s be honest, adults) in your life might appreciate it. The game works almost exactly like the classic Candy Land you may be used to, but this version has six player tokens (Bandit, Chili, Bluey, Bingo, Muffin, and Socks) and features some special rules. You can freeze other players with the Magic Xylophone or activate Dance Mode to make everybody boogie. And naturally, instead of traveling through the standard Candy Land, you’re making your way through Bluey’s Australian neighborhood to go hom…
Lost in Random Review – Six Appeal
Lost in Random makes a poor first impression. The overly dark and dreary opening areas are disjointed, rushing through the setup in a confusing and off-putting manner. It feels like you’ve been dealt a dud hand. Persist, though, and the cards start falling into place. The deck-building strategic layer gradually settles until it successfully blends with the core action of the combat, and the world eventually reveals a much more interesting, brighter, more colorful and character-filled side. Lost in Random overcomes a rocky start to tell a genuinely affecting tale of friendship, sibling bonds, and the cruelty of inequality.
The world of Random is ruled by a capricious Queen who determines the fates of her subjects with a roll of the dice. Ones are left to labor in the working-class slums while Sixers are whisked off to the Queen’s castle in the clouds, their newfound societal elevation relieving them of the burden of ever again interacting with the poor. Even…